Recent content by Denic

  1. Denic

    [Deleted] SignShop

    This resource has been removed and is no longer available.
  2. Denic

    [Deleted] SignShop

    Denic updated SignShop with a new update entry: Discontinued Read the rest of this update entry...
  3. Denic

    Database Extendability

    Denic submitted a new resource: Database Extendability - Send and grab data from MySQL and SQLite Databases with ease Read more about this resource...
  4. Denic

    How to create a basic plugin [part 4]

    INTRODUCTION In this tutorial we will be extending the 3 previous tutorials. This tutorial will be mainly focused on applying the knowledge you've learned thus far to make a functional AND useful plugin. We will be recreating my Hud Plugin in this tutorial.The Javadocs will be referred to a lot...
  5. Denic

    Help with CustomInventory

    Don't quote me on this but I believe you can do something like the following using FakeInventories https://github.com/NukkitX/FakeInventories ChestFakeInventory chest = new ChestFakeInventory(); chest.onOpen(player); You would set the contents in the constructor of the inventory using an...
  6. Denic

    CooldownAPI

    Civiled updated CooldownAPI with a new update entry: New Methods Read the rest of this update entry...
  7. Denic

    CooldownAPI

    Civiled submitted a new resource: CooldownAPI - Create Cooldowns and Timers with ease! Read more about this resource...
  8. Denic

    [Deleted] Nukkit2PMMP

    Pointless ;)
  9. Denic

    How to Remove the Built in Anti Reach in Nukkit

    I believe this is client based.
  10. Denic

    DistinctJDA

    Civiled submitted a new resource: DistinctJDA - JDA Library for NukkitX Read more about this resource...
  11. Denic

    How to create a basic plugin [part 3]

    INTRODUCTION Hello! In the last tutorial we learned how to use basic events. In this tutorial we will be learning how to use Config files effectively AND efficiently. SETUP All we require for this is a basic knowledge of Java and Nukkit with the code from part 1. Now that we have everything...
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