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  1. Joshua CC

    IceMan-1.0

    Joshua CC updated IceMan-1.0 with a new update entry: Multi-World Support Read the rest of this update entry...
  2. Joshua CC

    IceMan-1.0 - Multi-World Support

    Addition/s Multi-World Support [+] Added multi-world support in the configuration of the plugin, just make a backup of your current config to put it on the new config once you replace it with the new config to see the updates of the config. Config Additional: MUST ADD IN YOUR CONFIG FILE...
  3. Joshua CC

    Spider-Abilities

    Joshua CC updated Spider-Abilities with a new update entry: Multi-World Support Read the rest of this update entry...
  4. Joshua CC

    Spider-Abilities - Multi-World Support

    Addition/s Multi-World Support [+] Added multi-world support in the configuration of the plugin, just make a backup of your current config to put it on the new config once you replace it with the new config to see the updates of the config. Config Additional: MUST ADD IN YOUR CONFIG FILE...
  5. Joshua CC

    Spider-Abilities

    @BobbyIsMe in Cloudburst Discord server
  6. Joshua CC

    nukkit 2.0

    no, a lot of things changed already in the API so it's basically impossible. Only the way for it to be compatible is when the author of the plugin will update it to 2.0 and that would take some time depending on how big the plugin is.
  7. Joshua CC

    new items and blocks

    Don't ask for it, we already know that it's needed... (Cloudburst is still in WIP and far ahead of what's in the current update of Minecraft)
  8. Joshua CC

    Whats this bar?

    That's from a custom resource pack you can do with scoreboards.
  9. Joshua CC

    Nukkit Limits

    Most features you see in vanilla aren't implemented in Nukkit in a nutshell. Not bugs, but intended. To say, 1.13+ blocks isn't planned to be implemented, and all of the needs and wants for a server software will go to 'Cloudburst'.
  10. Joshua CC

    Spider-Abilities

    Oops, I always forget to update the plugin.yml version for my plugins. 😅 Just to not be confused for now, make sure to download the latest build in the updates. Thanks for the notice!
  11. Joshua CC

    code not working (null pointer exception)

    You can also use this for reference to help you much with the API of Nukkit, introducing Javadocs https://ci.nukkitx.com/job/NukkitX/job/Nukkit/job/master/javadoc/index.html?overview-summary.html
  12. Joshua CC

    code not working (null pointer exception)

    this is honestly hard to fix anything because of its code itself is so long. I'm suggesting you to start from scratch, learn how to handle ArrayList, HashMaps and for loops because they will be your best uses for getting a collection of objects. They will help a lot for more readable and shorter...
  13. Joshua CC

    code not working (null pointer exception)

    put this first: if(!(sender instanceof Player)) return false; in your onCommand to make it work also, suggesting to put your code in https://hastebin.com/ because this is ugly to look at
  14. Joshua CC

    test for a specific block under player

    idk about cloudburst, never tried to make plugins there because it's still not ready for production and will never be working with it until its beta you can probably do Item.get(Item.STICK); if i remember correctly
  15. Joshua CC

    test for a specific block under player

    oh and btw, you should join the Discord server for Cloudburst (Nukkit) to know more information because we have some active members to help you when I'm not online here
  16. Joshua CC

    test for a specific block under player

    no, it will break all plugins
  17. Joshua CC

    test for a specific block under player

    do if(p.subtract(0, 1, 0).getLevelBlock().getId() == Block.STONE) instead Block.STONE is the ID of the block. If you wanna get the Block, do Block.get(Block.STONE)
  18. Joshua CC

    changing block type

    oops, i didn't thought setBlockAt and setBlock was different, I was at phone and wasn't sure if it was the right thing 😅 also, if you already did setBlock(placed, Block.get(Block.STONE)); and didn't work, try registering the listener first because the method works fine > for an alternative if...
  19. Joshua CC

    Get nearby entities

    for(Entity e : p.getLevel().getNearbyEntities(p.boundingBox.grow(4, 4, 4), p) { //code here
  20. Joshua CC

    changing block type

    Make sure the event/listener is registered and if it still doesn't work, try debugging it by sending a message and let me know if anything pops up. Mostly, you can use 'placed' as the location so its usually setBlockAt(placed, Block.STONE); for setting it. Couldn't respond you fast, I replied...
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