FFA System Full Rewrite
A complete rebuild of the FFA gameplay foundation
This is a true system rewrite, not a patch on legacy code.
The FFA experience is now built on a clean, modular, and production-ready architecture.
What Has Been Rebuilt
Real multi-arena support instead of one global...
MakisImperium submitted a new resource:
ServerSettings API - Packet-level ServerSettings API provider for other NukkitX plugins.
Read more about this resource...
ServerSettingsApi
Production-grade packet-level API for Bedrock Server Settings on Nukkit.
Core Flow
PlayerServerSettingsRequestEvent -> ServerSettingsResponsePacket -> ModalFormResponsePacket -> response routing
The API delivers a stable integration contract for plugin teams that need...
Fixed command poll response compatibility for the Java plugin
Added configurable message prefix in the config
Added automatic prefix support for broadcasts
Added automatic prefix support for direct player messages
Improved consistency of in-game command message formatting
Improved Java client...
BANBRIDGE PROJECT OVERVIEW
Enterprise-Grade Ban Synchronization & Player Statistics System
WHAT IS BANBRIDGE?
BanBridge is a distributed ban management system designed for Minecraft server networks. It enables real-time synchronization of player bans, statistics tracking, and presence...
MakisImperium updated FFA - An Epic Battlefield for Everyone! with a new update entry:
Fixes and Adding new Function: Remove individual Items from a Kit
Read the rest of this update entry...
+ Fixed duplicated Armor at Apply Kit
+ Fixed the last item always being removed
+ Fixed the Form PROFILE
+ You can now remove individual items from the kit in the window of a kit by clicking on an item.
- Added Advanced Kit System,
- Added a complex admin panel for Kits
- Fixed Profile
- Players can no longer be attacked if they have a window open
- Fixed Bugs
- Added Documentation
FFA Game - An Epic Battlefield for Everyone!
FFAGameV2
Professional Multi-Arena FFA for Nukkit/Cloudburst
FFAGameV2 is a full rewrite of the original FFA concept with production-grade architecture:
Real multi-arena support
Per-arena world binding
Safe-zone system with simple 2-click...
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