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  1. Josewowgame

    Discontinued SkyWarsDragon - SkyWarsDragon

    Bugs Fixed: - Messages - Portal status - Status Game Popup Add: - Signs
  2. Josewowgame

    SkyWarsDragon

    спасибо друг
  3. Josewowgame

    Discontinued SkyWarsDragon 2.5

    Versión fixed 1.12: https://github.com/Josewowgame2888/SkyWars-Nukkit Content: - Vote op (default administrators) - panthom Destruction of map and caus in the game - Kits - cool deaht - fireworks to win - center with more op chests than those on the island - Portal and npc - Multi map system...
  4. Josewowgame

    SkyWarsDragon

    Josewowgame submitted a new resource: SkyWars - SkyWars Fun Read more about this resource...
  5. Josewowgame

    ItemID

    Josewowgame submitted a new resource: ItemID - Take a simple look at the ID of an element and its metadata and not look at huge lists. Read more about this resource...
  6. Josewowgame

    ItemID - ItemID

  7. Josewowgame

    LuckyDeath

    Josewowgame submitted a new resource: LuckyDeath - Give it a unique style to death Read more about this resource...
  8. Josewowgame

    Experimental LuckyDeath - LuckyDeath

  9. Josewowgame

    Discontinued FFA v1.0

    Commands : Create Arena : /ffa loadgame {level} SetSpawn : /ffa setGame SetSpect : /ffa setEspectador Save : /ffa save CONFIGURATION AND TEST EXAMPLE VIEW :
  10. Josewowgame

    FFA

    Josewowgame submitted a new resource: FFA - Show your opponent your pvp skills in the arena Read more about this resource...
  11. Josewowgame

    Discontinued Sumo Game Betav1.1

    Commands: Bugs Fixed. /sumo créate {nameArena} {id} {level} /sumo setspawn1 {id} /sumo setspawn2 {id} /sumo minvoid {id} /sumo save {id} /sumo setnpc /sumo removenpc Configuration example : Test :
  12. Josewowgame

    Sumo Game

    Josewowgame submitted a new resource: Sumo Game - Sumo is a wonderful mini-game where you will have to pull your opponent from the platform Read more about this resource...
  13. Josewowgame

    Helme in LevelsoundEventpacket pls

    Can you help me with this packet? LevelSoundEventPacket pk = new LevelSoundEventPacket(); pk.sound = 78; pk.x = (float) player.getX(); pk.y = (float) player.getY(); pk.z = (float) player.getZ(); pk.extraData = 0; player.dataPacket(pk);
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