Holograms

Holograms 4.0

CreeperFace

🇨🇿🇺🇦 Слава Україні!
Staff member
Do holograms fade over time?
Holograms disappear over time, why don't you save holograms by coordinates? (XYZ)
They cannot disappear unless you forces them to. Ensure you save your world when creating new holograms
 

Geozaki

New Member
Hey, sorry if this is a stupid question
I've just started using holograms on my server and was trying to set my first one up, but when I add lines rather than appearing beneath each other they kinda just merge together so the text is always overlapping.
Am I just doing something completely wrong?

Screenshot (333).png

Screenshot (334).png

Thanks
 
Last edited:

CreeperFace

🇨🇿🇺🇦 Слава Україні!
Staff member
Hey, sorry if this is a stupid question
I've just started using holograms on my server and was trying to set my first one up, but when I add lines rather than appearing beneath each other they kinda just merge together so the text is always overlapping.
Am I just doing something completely wrong?

View attachment 3232

View attachment 3233

Thanks
Hi check your config file there should be `lines_gaps` option which is probably missing or set to zero
 

Trollhunters501

Active Member
Hello, the plugin no longer works in the PetteriM1 edition, could you send a special one for the system or update it?
 

Rakilem

Member
20:05:46 [WARN ] DataPacket#reset() called before protocol was set. This can crash multiversion clients.
java.lang.Throwable:
at cn.nukkit.network.protocol.DataPacket.reset(DataPacket.java:21) [patched.jar:?]
at cn.nukkit.network.protocol.RemoveEntityPacket.encode(RemoveEntityPacket.java:8) [patched.jar:?]
at gt.creeperface.holograms.task.HologramUpdater.spawnToSeparatePlayers(HologramUpdater.java:423) [holograms-1.0.jar:?]
at gt.creeperface.holograms.task.HologramUpdater.spawnHologram(HologramUpdater.java:167) [holograms-1.0.jar:?]
at gt.creeperface.holograms.task.HologramUpdater.run(HologramUpdater.java:84) [holograms-1.0.jar:?]
 

CreeperFace

🇨🇿🇺🇦 Слава Україні!
Staff member
20:05:46 [WARN ] DataPacket#reset() called before protocol was set. This can crash multiversion clients.
java.lang.Throwable:
at cn.nukkit.network.protocol.DataPacket.reset(DataPacket.java:21) [patched.jar:?]
at cn.nukkit.network.protocol.RemoveEntityPacket.encode(RemoveEntityPacket.java:8) [patched.jar:?]
at gt.creeperface.holograms.task.HologramUpdater.spawnToSeparatePlayers(HologramUpdater.java:423) [holograms-1.0.jar:?]
at gt.creeperface.holograms.task.HologramUpdater.spawnHologram(HologramUpdater.java:167) [holograms-1.0.jar:?]
at gt.creeperface.holograms.task.HologramUpdater.run(HologramUpdater.java:84) [holograms-1.0.jar:?]
thanks for report. I'll look into it
 
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