Y Yexeed Member Aug 5, 2018 #1 Currently, i'm doing it using setBlock() in asynctask. It works, but sometimes I getting ConcurrentModificationException Code: @Override public void onRun(){ this.level.setBlock(new Vector(x, y, z), Block.get(Block.STONE)); }
Currently, i'm doing it using setBlock() in asynctask. It works, but sometimes I getting ConcurrentModificationException Code: @Override public void onRun(){ this.level.setBlock(new Vector(x, y, z), Block.get(Block.STONE)); }
CreeperFace 🇨🇿🇺🇦 Слава Україні! Staff member Aug 5, 2018 #2 Yexeed said: Currently, i'm doing it using setBlock() in asynctask. It works, but sometimes I getting ConcurrentModificationException Code: @Override public void onRun(){ this.level.setBlock(new Vector(x, y, z), Block.get(Block.STONE)); } Click to expand... I don't think it's possible currently. The only way probably is to serialze the chunk data, modify them asynchronously and then set the chunk
Yexeed said: Currently, i'm doing it using setBlock() in asynctask. It works, but sometimes I getting ConcurrentModificationException Code: @Override public void onRun(){ this.level.setBlock(new Vector(x, y, z), Block.get(Block.STONE)); } Click to expand... I don't think it's possible currently. The only way probably is to serialze the chunk data, modify them asynchronously and then set the chunk
Y Yexeed Member Aug 6, 2018 #3 CreeperFace said: I don't think it's possible currently. The only way probably is to serialze the chunk data, modify them asynchronously and then set the chunk Click to expand... "Currently" is about the current state of Nukkit?
CreeperFace said: I don't think it's possible currently. The only way probably is to serialze the chunk data, modify them asynchronously and then set the chunk Click to expand... "Currently" is about the current state of Nukkit?