The event priority for the event handler handling block break events was too low, and allowed players to break blocks that were not allowed to be broken in certain regions. The event would be cancelled later by the higher priority plugin, but the block the player was given was not removed...
Reworking the mod to give players a monster spawner that works when placed without them having to use spawn eggs or tier upgrading items.
Added command parameters to make it easier to use the command.
This plugin adds tiers to mob spawners, allowing players to upgrade their spawners to be 2x or 3x faster using nether stars or 3000 credits by default. This can be changed in config. This mod is compatible with EconomyAPI and requires the Mobs Plugin.
I added two commands:
/AutoInventory All (Toggles the default setting for everyone On or Off)
/AutoInventory CanChoose (Toggles whether player's choice can deviate from server default)
/AutoInv (Toggles player's choice for using auto inventory)
Further, when using commands, the person sending...
When used with ProtectedWorlds, the plugin would allow blocks to be mined without any of them breaking in protected worlds. This has now been fixed.
Replaced the text description for the /DropWhenFull command to reflect the change in default behavior.
When using /dropwhenfull, it would toggle on but not off, and would continue to add items to your inventory as well as dropping them, a duplication bug. Both have been fixed.
I added a config file to change the default setting for /dropwhenfull.
An update caused a class casting issue within the Residence plugin. This has been resolved, and AutoInv and Residence are now compatible with the newer version of the server.
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