I think so. Imagine 50 players building/destroying blocks at the same time. idk how many requests are sent during the block update but at least 2 IIRC so it's approximately 100 synchronous requests per second blocking the server thread.
Server#getOnlinePlayers() //returns Collection<Player>
Player#isOp() //returns boolean whether the player is op
Player#sendMessage(message) //sends message to a player
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