PlayerDataUtils supports saving player experience
Load module when plugin is read
Update Ghosty dependency Repair the error reporting problem
Fix PlayerDataUtils#inventoryToLinkedHashMap traversal problem
I will add a configuration in a later version to avoid cleaning up some special entities
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Changed:
Players are now no longer prevented from leaving the game world, but automatically exit the game room
Fixes:
StartRoom command shows the minimum number of players
Animal mode prey can attack their own camouflaged entities
(Google Translate)
Added:
Add points (deduction) configuration for killing teammates
Scoreboard adds %integral% integral variable
Changed:
Players in the waiting state are no longer limited by points for purchasing items (unlimited points)
Wait state no longer intercepts custom item click events...
(Google Translate)
Added:
team mode
In-game credits and shop mechanics
Changed:
Show translated room mode name instead of showing English directly
Room initial item configuration now supports high version string format id
Wait state no longer shows bottom countdown
Fixes:
Player automatic blood...
(Software Translation)
Added:
Exit the room to execute the command function
Automatically join the next game function
Animal mode prey can see their own disguised animal entities
Square mode prey can see their own camouflaged squares (some squares may not be displayed)
Changed:
Updated...
(Software Translation)
Added:
Commands now support the &op parameter Execute commands with op privileges
Quit the room to execute the command function
Function to automatically join the next game after the game ends
Changed:
Update MemoriesOfTime - GameCore dependency to version 1.5.6...
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