- Compatible API Versions
WaterdogPE plugin for balancing lobbies
Lobby servers are gathered from the WaterdogPE config with the lobby prefix. By default, this is lobby.
With the default configuration, lobby1, lobby2, and lobby3 would be detected as lobby servers, but game1 or game2 would not.
You can transfer players to a pseudo-random lobby server by sending a transfer packet with the lobby prefix. By default,
/server lobby will send them to a pseudo-random lobby server
Download from GitHub Releases
Build and compile with maven using
#Any lobbies must start with this string. Anything after it doesn't matter
#Transfers to this prefix will send a player to a lobby, acting the same as if they join
#Minimum players in a lobby before balancing to another server
#A lobby must have x amount of players before another lobby starts getting players
#Helps your server in theory not look dead if all lobbies barely have players
#By default, lobby1 will fill up until it get to 10 players, then lobby2 will start filling up.
#Once all lobby servers get to the minimum players, then the player will join the server with the least amount of players
#This order is determined by the order of your servers in the WaterdogPE config
#Ping timeout in seconds for checking if a lobby is online
#Frequency servers are pinged in minutes
#If we should log to the console when a ping fails