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Experimental Lobby Balancer 1.0-SNAPSHOT

Compatible API Versions
1.0
Sourcecode
https://github.com/funniray/waterdog-lobbybalancer
Contributors
funniray
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Waterdog-LobbyBalancer
WaterdogPE plugin for balancing lobbies
Lobby servers are gathered from the WaterdogPE config with the lobby prefix. By default, this is lobby.
With the default configuration, lobby1, lobby2, and lobby3 would be detected as lobby servers, but game1 or game2 would not.
You can transfer players to a pseudo-random lobby server by sending a transfer packet with the lobby prefix. By default, /server lobby will send them to a pseudo-random lobby server

Downloads
Download from GitHub Releases

Building
Build and compile with maven using mvn package

Config
YAML:
#Any lobbies must start with this string. Anything after it doesn't matter
#Transfers to this prefix will send a player to a lobby, acting the same as if they join
lobbyprefix: lobby

#Minimum players in a lobby before balancing to another server
#A lobby must have x amount of players before another lobby starts getting players
#Helps your server in theory not look dead if all lobbies barely have players
#By default, lobby1 will fill up until it get to 10 players, then lobby2 will start filling up.
#Once all lobby servers get to the minimum players, then the player will join the server with the least amount of players
#This order is determined by the order of your servers in the WaterdogPE config
minplayers: 10

#Ping timeout in seconds for checking if a lobby is online
pingtimeout: 1

#Frequency servers are pinged in minutes
pingfrequency: 1

#If we should log to the console when a ping fails
logfailedpings: true
Permissions/Commands
None
Author
Funniray
Downloads
1,161
Views
2,773
First release
Last update
Rating
5.00 star(s) 1 ratings

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Latest reviews

Works Well :D I love it. helps with lag and makes it lag a lot less <3
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