MurderMystery_Nukkit

MurderMystery_Nukkit 1.3.5

JF4b10

Member
Can I set the spawn point of the game in a different level so my main world keep in survival mode and don't change to adventure?
 

LT_Name

Member
Can I set the spawn point of the game in a different level so my main world keep in survival mode and don't change to adventure?
I can only use Google translate, I am not quite understand what you mean
but, You should set up the game room on a separate map
And this game defaults to survival mode
 

LT_Name

Member
name updated MurderMystery_Nukkit with a new update entry:

1.0.7-SNAPSHOT git-3b3a89e

(Google Translate)
Add setminplayers command
Add setmaxplayers command
Fix the problem of task closing when unloading the room
Optimize the flying sword again (it should not be invalid now)
Restrict inventory operations in the game and prohibit opening boxes (players will not be able to put swords in boxes)
Add Vietnamese
Fix the problem of cleaning up the map falling objects when the room is closed abnormally
The sound made by the deceased player cannot be heard by other players...
Read the rest of this update entry...
 

JF4b10

Member
Great game, you chinese developers are rescuing the minigames department of Cloudburst. I was about to create a Pocketmine parallel server with games, but thanks to you I think I will not
 

LT_Name

Member
name updated MurderMystery_Nukkit with a new update entry:

v1.0.8-SNAPSHOT git-1a12107

(Google Translate)
[+] Game start title countdown
[+] Map backup and restore mechanism
[+] Automatic generation of temporary room mechanism (this can guarantee at least one free room)
[~] Rewrite the listener structure (to facilitate the development of extensions to add new models)
[~] Optimized to randomly join the room
[+] Watching function
[+] GUI interface for setting the number of people in the room
[+] Automatic language selection (automatically switch according to client language)
[+]...
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LT_Name

Member
name updated MurderMystery_Nukkit with a new update entry:

1.1.0

(Google Translate)
[+] Added assassin game mode
[+]Add createroom command
[+]Add setroom command
[+] Added gold ingot pickup sound effect
[+] Added bow and arrow swap sound effects
[+] Docking with RsNPCX to add variable for the number of people in the room (only available for RsNpcX 1.3.0 and above)
{MurderMysteryRoomPlayerNumberAll} The number of players in all rooms
{MurderMysteryRoomPlayerNumberclassic} The number of players in the classic mode room...
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JF4b10

Member
Last update cannot be loaded, tried the previous version, but now fails too, I suppossed config files where changed. I really need this for an event...
The full log:
Last update cannot be loaded, tried the previous version, but now fails too, I suppossed config files where changed.
https://pastebin.com/vMfHLqYJ
the full log: https://pastebin.com/K1KV6zbQ
 
Last edited:

LT_Name

Member
Hello, language is in en_us but all is in chinese, before updates was fine, cuould you help please?
The new version can be automatically switched according to the client language
Please check the languageMappingTable of config.yml
For example, your client is en_GB
languageMappingTable:
en_GB: "en_US"​

If you still have questions, please join discord: https://discord.gg/pJjQDQC
(Google Translate)
 

LT_Name

Member
LT_Name updated MurderMystery_Nukkit with a new update entry:

1.3.1

(Google Translate)
Changed:
Assassin mode now generates gold ingots​
Infection mode will now generate gold ingots​
Adjust the infection mode gameplay​
Now the detective no longer has infinite arrows. Instead, he gets 16 arrows at the start. In the game, 10 gold ingots are automatically exchanged for 16 arrows.​
Allow the killer to use the scanner​
UiShop extension will display the price in the...​
Read the rest of this update entry...
 
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