MurderMystery_Nukkit

MurderMystery_Nukkit v1.0.8-SNAPSHOT git-1a12107

JF4b10

Member
Can I set the spawn point of the game in a different level so my main world keep in survival mode and don't change to adventure?
 

name

New Member
Can I set the spawn point of the game in a different level so my main world keep in survival mode and don't change to adventure?
I can only use Google translate, I am not quite understand what you mean
but, You should set up the game room on a separate map
And this game defaults to survival mode
 

name

New Member
name updated MurderMystery_Nukkit with a new update entry:

1.0.7-SNAPSHOT git-3b3a89e

(Google Translate)
Add setminplayers command
Add setmaxplayers command
Fix the problem of task closing when unloading the room
Optimize the flying sword again (it should not be invalid now)
Restrict inventory operations in the game and prohibit opening boxes (players will not be able to put swords in boxes)
Add Vietnamese
Fix the problem of cleaning up the map falling objects when the room is closed abnormally
The sound made by the deceased player cannot be heard by other players...
Read the rest of this update entry...
 

JF4b10

Member
Great game, you chinese developers are rescuing the minigames department of Cloudburst. I was about to create a Pocketmine parallel server with games, but thanks to you I think I will not
 

name

New Member
name updated MurderMystery_Nukkit with a new update entry:

v1.0.8-SNAPSHOT git-1a12107

(Google Translate)
[+] Game start title countdown
[+] Map backup and restore mechanism
[+] Automatic generation of temporary room mechanism (this can guarantee at least one free room)
[~] Rewrite the listener structure (to facilitate the development of extensions to add new models)
[~] Optimized to randomly join the room
[+] Watching function
[+] GUI interface for setting the number of people in the room
[+] Automatic language selection (automatically switch according to client language)
[+]...
Read the rest of this update entry...
 
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