Pets

Pets 1.6.5

- The command no longer requires player name to be specified when player adds a pet to self
- Pets now attempt to teleport to their owner when falling to void if teleportPets is enabled
- Lots of bug fixes
- Fixed a bug with removing pets in the previous version
- Made some pets to be baby animals
- Foxes can sit now
- Improved performance
- Fixed pets getting stuck in the air after teleporting if the target was not on ground
- Pets no longer teleport to players who are in spectator mode
- Replaced "pet" in the name tag with the entity name
- Added a new permission "pets.command" which only allows to set and remove own pet (default: op)
- Improved performance
- Fixed compatibility issues with latest Nukkit versions
- Added console logging for adding/removing pets
- Pets that shouldn't exist anymore are now removed on chunk load
- Player can now change dog's collar color and sheep's wool color using dyes
- Bug fixes and performance improvements
- Bug fixes
- New pet: fox
- Bug fixes
- New pet: pig
Added /callpet command which teleports pet to its owner
Now working on servers with mob plugin. Warning: Existing pets may despawn or stop working.
Fixes and improvements
Top