MobPlugin 1.15.0

First release
Last update
4.45 star(s) 33 ratings

More resources from PetteriM1

Latest updates

  1. Update

    1.15.0 - Added spawning of foxes, pandas and drowneds - Made white sheeps more common - Possible...
  2. Update

    1.14.0 - Added config option to disable mob spawners - Added custom max spawns setting for...
  3. Update

    1.13.5 - Added default attack behavior for new mobs - Made certain checks in mob spawning to run...

Latest reviews

It's amazing that is plugin exists, this was my main point of choice between Pocketmine and Nukkit, and it works incredibly! Just improve the AI a bit more and it would be perfect!
Awesome plugin, it just doesn't feel like Minecraft without a pig to ride off into the sunset <3
works great! Nice work .................................... !
This plug-in is almost perfect. If it can make animals reproduce, it will be good. Changing the configuration does not generate a monster world. It doesn't work. Hope to update and repair as soon as possible. I like your plugins very much
Can you please make breeding animals work. Thank you.
更新世界 "world" 时出现错误:java.lang.NullPointerException
at cn.nukkit.level.Level.doTick(
at cn.nukkit.Server.checkTickUpdates(
at cn.nukkit.Server.tick(
at cn.nukkit.Server.tickProcessor(
at cn.nukkit.Server.start(
at cn.nukkit.Server.<init>(
at cn.nukkit.Nukkit.main(
I really love this plugin. But I was wondering if u could add a option in config to allow silktouch to break spawners to drop the items/mobs in the spawner
Great plugin! Keep up the good work.
it's execellent but got this error when changing settings
[36m13:52:53[m [[m[34mINFO [m[m] Enabling MobPlugin v1.10.6

[36m13:52:53[m [[m[1;31mERROR[m[m] Throwing

java.lang.RuntimeException: java.lang.NullPointerException

at cn.nukkit.plugin.PluginManager.enablePlugin( ~[nukkit.jar:?]

at com.pikycz.plugman.utils.PluginUtil.enable( ~[?:?]

at com.pikycz.plugman.PlugMan.onCommand( ~[?:?]

at cn.nukkit.command.PluginCommand.execute( ~[nukkit.jar:?]

at cn.nukkit.command.SimpleCommandMap.dispatch( ~[nukkit.jar:?]

at cn.nukkit.Server.dispatchCommand( ~[nukkit.jar:?]

at cn.nukkit.console.NukkitConsole.lambda$runCommand$0( ~[nukkit.jar:?]

at [nukkit.jar:?]

at cn.nukkit.scheduler.ServerScheduler.runTasks( [nukkit.jar:?]

at cn.nukkit.scheduler.ServerScheduler.mainThreadHeartbeat( [nukkit.jar:?]

at cn.nukkit.Server.tick( [nukkit.jar:?]

at cn.nukkit.Server.tickProcessor( [nukkit.jar:?]

at cn.nukkit.Server.start( [nukkit.jar:?]

at cn.nukkit.Server.<init>( [nukkit.jar:?]

at cn.nukkit.Nukkit.main( [nukkit.jar:?]

Caused by: java.lang.NullPointerException

at cn.nukkit.utils.ConfigSection.getInt( ~[nukkit.jar:?]

at cn.nukkit.utils.Config.getInt( ~[nukkit.jar:?]

at cn.nukkit.utils.Config.getInt( ~[nukkit.jar:?]

at nukkitcoders.mobplugin.AutoSpawnTask.prepareMaxSpawns( ~[?:?]

at nukkitcoders.mobplugin.AutoSpawnTask.<init>( ~[?:?]

at nukkitcoders.mobplugin.MobPlugin.onEnable( ~[?:?]

at cn.nukkit.plugin.PluginBase.setEnabled( ~[nukkit.jar:?]

at cn.nukkit.plugin.JavaPluginLoader.enablePlugin( ~[nukkit.jar:?]

at cn.nukkit.plugin.PluginManager.enablePlugin( ~[nukkit.jar:?]

... 14 more

[36m13:52:53[m [[m[34mINFO [m[m] Disabling MobPlugin v1.10.6
Can the Ai be updated to where the mobs dont just run forever backwards if you hit them as well as possibly updating them to be more focused on the player nearest to them so they dont just kinda weirdly keep walkign away from you when you hit them