MobPlugin 1.22.0

this work is excellent, keep up the good work ./
Danke für dieses tolle Plugin! Die Mobs spawnen gut!
Mal wieder ein grossartiges Update.
Spawnen denn all diese Mobs auch natürlich?
this is a very good mob AI plugin and it works very well in nukkit
Great Update!
Thanks for this.
I hope Villager Trading and Piglins work in future.
this is a great plugin, I just would like you to fix 2 problems:
1._ That the mobs have fall damage since they currently do not have it.
2._ That the mobs are dragged by the water current, currently they walk through the water current as if they were in a firm grip.
This is the best plugin AI for Nukkit nowadays, a must-have in all Nukkit servers! Thank you a lot for your work :)
This is a good plugin. But creeper not explodeing and pillagers not attacking
Excellent really appreciate the fact that you put hours of time to implement entities into Nukkit Though a small request could you make it so that animals don't travel over water like its lad :')
Excellent! This is the best mobs plugin for Minecraft Bedrock!
It's amazing that is plugin exists, this was my main point of choice between Pocketmine and Nukkit, and it works incredibly! Just improve the AI a bit more and it would be perfect!
Awesome plugin, it just doesn't feel like Minecraft without a pig to ride off into the sunset <3
works great! Nice work .................................... !
This plug-in is almost perfect. If it can make animals reproduce, it will be good. Changing the configuration does not generate a monster world. It doesn't work. Hope to update and repair as soon as possible. I like your plugins very much
Can you please make breeding animals work. Thank you.
更新世界 "world" 时出现错误:java.lang.NullPointerException
at cn.nukkit.level.Level.doTick(
at cn.nukkit.Server.checkTickUpdates(
at cn.nukkit.Server.tick(
at cn.nukkit.Server.tickProcessor(
at cn.nukkit.Server.start(
at cn.nukkit.Server.<init>(
at cn.nukkit.Nukkit.main(
I really love this plugin. But I was wondering if u could add a option in config to allow silktouch to break spawners to drop the items/mobs in the spawner
Great plugin! Keep up the good work.
it's execellent but got this error when changing settings
[36m13:52:53[m [[m[34mINFO [m[m] Enabling MobPlugin v1.10.6

[36m13:52:53[m [[m[1;31mERROR[m[m] Throwing

java.lang.RuntimeException: java.lang.NullPointerException

at cn.nukkit.plugin.PluginManager.enablePlugin( ~[nukkit.jar:?]

at com.pikycz.plugman.utils.PluginUtil.enable( ~[?:?]

at com.pikycz.plugman.PlugMan.onCommand( ~[?:?]

at cn.nukkit.command.PluginCommand.execute( ~[nukkit.jar:?]

at cn.nukkit.command.SimpleCommandMap.dispatch( ~[nukkit.jar:?]

at cn.nukkit.Server.dispatchCommand( ~[nukkit.jar:?]

at cn.nukkit.console.NukkitConsole.lambda$runCommand$0( ~[nukkit.jar:?]

at [nukkit.jar:?]

at cn.nukkit.scheduler.ServerScheduler.runTasks( [nukkit.jar:?]

at cn.nukkit.scheduler.ServerScheduler.mainThreadHeartbeat( [nukkit.jar:?]

at cn.nukkit.Server.tick( [nukkit.jar:?]

at cn.nukkit.Server.tickProcessor( [nukkit.jar:?]

at cn.nukkit.Server.start( [nukkit.jar:?]

at cn.nukkit.Server.<init>( [nukkit.jar:?]

at cn.nukkit.Nukkit.main( [nukkit.jar:?]

Caused by: java.lang.NullPointerException

at cn.nukkit.utils.ConfigSection.getInt( ~[nukkit.jar:?]

at cn.nukkit.utils.Config.getInt( ~[nukkit.jar:?]

at cn.nukkit.utils.Config.getInt( ~[nukkit.jar:?]

at nukkitcoders.mobplugin.AutoSpawnTask.prepareMaxSpawns( ~[?:?]

at nukkitcoders.mobplugin.AutoSpawnTask.<init>( ~[?:?]

at nukkitcoders.mobplugin.MobPlugin.onEnable( ~[?:?]

at cn.nukkit.plugin.PluginBase.setEnabled( ~[nukkit.jar:?]

at cn.nukkit.plugin.JavaPluginLoader.enablePlugin( ~[nukkit.jar:?]

at cn.nukkit.plugin.PluginManager.enablePlugin( ~[nukkit.jar:?]

... 14 more

[36m13:52:53[m [[m[34mINFO [m[m] Disabling MobPlugin v1.10.6
Can the Ai be updated to where the mobs dont just run forever backwards if you hit them as well as possibly updating them to be more focused on the player nearest to them so they dont just kinda weirdly keep walkign away from you when you hit them